Combat in Soul Sacrifice involves using magic to summon weapons, armors, or cast spells. In order to use magic, a price must be paid in the form of "offerings", items with a limited number of charges used to cast spells. If an offerings is used too many times without being recharged it will break and requires the use of Librom's tears to restore it. In addition to offerings, player's may sacrifice a part of themself or even other players to create powerful effects.
Central to the combat system is the saving and sacrificing mechanics. When an enemy or ally is defeated, they collapse to the ground and you are given the choice to either save or sacrifice them.
Saving an enemy: restores health. Amount depends on recovery stat.
Saving an ally: transfers 1/2 your current health to defeated ally and restores them back to the fight.
Sacrifice an enemy: partially recharges all offerings depending on the offering's max uses.
Sacrifice an ally: creates a powerful spell that damages all enemies on the map, exluding enemies underground, and causes the sacrificed player to enter ghost mode. Also partially recharges all offerings.
Players are also given the option to sacrifice a part of their own body when their health is low enough. When a player chooses to sacrifice a part of themselves, they cast a unique spell known as a Black Rite , which differs depending on what part of the body is being sacrificed and the character will suffer a semi-permanent status effect depending on which body part was sacrificed. For example, if the skin is sacrificed, the player will have his defense reduced by half. This status effect remains active until players use Librom's tears from the game menu to restore their broken bodies similar to restoring broken offerings.
For more information regarding the saving/sacrificing mechanic, please visit the saving/sacrificing page.
When a player is sacrificed or has chosen death, they will exit combat and become a ghost. A ghost player can continue to watch the fight in a spectator like mode. Ghosts have the advantage of being able to see exact damage done by both monsters and players as well as a health bar for both monsters and players. Ghosts can also continue to participate in the fight by boosting player attack or decreasing enemy defense by touching and holding the player/enemy. This ability drains an ability bar at the top of the screen, but fills up when not in use. If the ability bar is allowed to completely drain there is a delay before the ability bar starts to fill back up again.
For more information regarding Ghost mode, please visit the Ghost Mode page.